image ResEx Logo
ResExcellence www : Powered by Google
Cell Phone Themes Icons Mighty Mouse Cursors Software Reviews Widgets & Widgets

Articles
   3D
   Audio
   Custom Controls
   General RB
   Graphics
   Hacks
   Mac OS X
   Menus
   Novelty
   Printing
   REALbasic 2005
   REALbasic 2006
   Registration
   Resources
   Reviews
   Serial
   Speech
   Sockets
   XML
   Video
Resource Links
News
   Current News
   February 2006
   January 2006
   December 2005
   November 2005
   October 2005
   September 2005
   August 2005
   July 2005
   June 2005
   May 2005
   April 2005
   March 2005









REALbasic for Dummies
by Erick Tejkowski


Learning REALbasic through Applications
by Clayton E., Crooks II


REALbasic for Macintosh
by Michael Swaine


REALbasic Cross-Platform Application Development
by Mark S. Choate





Older files are in Stuffit 5 or greater format. Newer files are ".Zip". Download StuffIt Expander
Tell us about a bad link. Thank You!

Debuggin in Mac OS X by Erick Tejkowsi
02-07-02

Printer Version




Debugging in Mac OS X with REALbasic by [an error occurred while processing this directive]

This week we'll take a look at a quick and easy hack to help you debug Mac OS X projects that you create with REALbasic. Not a lot of glitz this time, but it is an essential step in your quest for REALbasic "Excellence". (Good tie-in, eh?) Merlin lovers will have to wait another week for the finished project. (I'm still working on it).

Build the Interface

Interface? We don't need no stinkin' interface! Ok, maybe we need a small one. Launch REALbasic, open Window1 and add a PushButton and an EditField control to the window. You're done!

Add the Code

Choose File-New Module. A new module appears in your Project window. A module is global in nature, which is just a fancy way to say that all parts of your REALbasic project can use the calls within it. Once we finish this module, you can drag it from your project and use it in other projects too.

Open the new module and add a method to it (Edit-New Method). Name the Method something you'll remember. This debugging method is going to send data to the Console application, so name it SendToConsole and add msg as string in the parameters field of the Method definition. Press OK.

To this new method add the following code:

dim i as integer

#if TargetCarbon then
Declare Sub DebugStr Lib "CarbonLib" (msg as Pstring) as Integer
i = DebugStr(msg)
#endif

This code gives you access to the Mac API call: "DebugStr". Any text that you give to DebugStr will show up in the Console application. What? You haven't played with the Console yet? Now's the time! It's located here: /Applications/Utilities/Console.app. The Console application is just a GUI front end for the "old-timey" console, where Unix geeks and programmers like to send text for viewing. For RB programmers, it's like adding your own window and editfield without doing a thing. As you test your program, you can follow along with its progression, by littering your code with statements like:

// place this in the PushButton's Action event from earlier
SendToConsole EditField1.text

//put this in an Open event somewhere
SendToConsole("Open event occurred")

//etc...
SendToConsole("Sprite now moving")
SendToConsole("Sprite has stopped")
SendToConsole("Crash doesn't happen here")
SendToConsole("Crash happens here")

As you program executes, these various text messages will appear in the Console application. It's low-tech, but it gives you another way to debug your applications. If you want to be really slick and do it like "the pros" do it, add a new Boolean constant to the module by selecting Edit-New Constant.

02-07-02_debugsontant.jpg (31k)

Then, change the code from earlier to read like this: dim i as integer

if debugging then
#if TargetCarbon then
Declare Sub DebugStr Lib "CarbonLib" (msg as Pstring) as Integer
i = DebugStr(msg)
#endif
end if

This way you can sprinkle debugging code all over the place and turn it off by redefining the constant as FALSE. This is fun in OS X, but what about Classic? The DebugStr call works with the Classic Mac OS too, but instead of sending your text to the console (which doesn't exist in OS 9), the string gets sent to the debugger (i.e. Macsbug). Since Macsbug is another topic altogether we'll forego the discussion this time. If I hear of enough interest, I'll gladly talk about it in a future tutorial. It's not terribly scary to use, but it is quite a bit different than the console.

Conclusion

No glitz this week, but you will have lots of glory if it helps you track down a nasty bug. You can download this week's project and example application, in case you don't want to create the project by hand. Have fun and see you next week when we'll hopefully wrap up our Merlin project.




Cell Phone Themes Icons Mighty Mouse Cursors Software Reviews Widgets & Widgets

Maintained by the Staff of ResExcellence. This entire site ©1997-2006 ResExcellence
Privacy Statement? Sure we gotta Privacy Statement. [an error occurred while processing this directive]